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Old Nov 11, 2005, 04:58 PM // 16:58   #741
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Quote:
Originally Posted by id0l
This update blows.
Couldn't have said it better myself
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Old Nov 11, 2005, 04:59 PM // 16:59   #742
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I honestly think ANet saw this topic, with 30 pages of complaining, i think they are going to do something about it.

EDIT: Post #743 about this retarded update.
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Old Nov 11, 2005, 05:02 PM // 17:02   #743
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Quote:
Originally Posted by Santanus_Perro
I wouldn't know, I am a PvE player. You all crying about this update are being reactionary at best and cry babies at worst.
I hope I'm being neither. It would be great to find out what the intent of this update is. If I then disagree with the way the game is going I can gracefully bow out of the game and wish anet and all the players the best of luck. On the other hand I may agree with the direction but feel I have something constructive to add to the implimentation, in which case I should do my best to point out possible alternative, or drawbacks to the current set up.
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Old Nov 11, 2005, 05:03 PM // 17:03   #744
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Originally Posted by Thailii Monkey
Guild wars

why do u need to solo stuff?
bec i want my pve char to have perfect wpns and runes for pvp (i dont want to create and use a pvp-with-a-million-twins character who has ya, perfect wpns and mods)...

bec i want the pve char i started out with to not be at a disadvantage when i go to tombs bec i cant afford the supe vigor rune...

bec i dont want that crappy looking collectors ascalon bow in my hand after playing over 700 hours...i want a perfect sundering eternal bow of fortitude...if other players are happy with a collector bow then that's their choice...but last time i checked there are no collector supe vigors or collector supe absorptions...

bec i am a hardcore gamer who wants my orig pve char to be in full set fow armor and perfect wpns working his butt off in tombs all the way to rank 9...

AND AGAIN, NOT A PVP CHAR IN DRUIDS ARMOR WHO LOOKS JUST LIKE EVERYBODY ELSE!

thats why...

dig?
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Old Nov 11, 2005, 05:03 PM // 17:03   #745
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Quote:
Originally Posted by Mordakai
Gee, you mean enemies are now unpredictable?

That sounds horrible.
You know.. in Fable TLC there was a running gag... people kept saying "Chicken Chaser". Back at Fable i used to laugh about that.
I no longer do so.

__________________

It is not unpredictable... it is predictably dead. Sure all those Leeroys in GW (and there are a lot of those) now start dancing because their style of playing is king now.
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Old Nov 11, 2005, 05:05 PM // 17:05   #746
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Quote:
Originally Posted by Knots In Socks
I honestly think ANet saw this topic, with 30 pages of complaining, i think they are going to do something about it.

EDIT: Post #743 about this retarded update.
Heh. No, all this tells them is how many people took advantage of their flawed monster AI.

Aggro Control is metagaming and an exploit, something that gets you banned from most RP servers in NWN.
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Old Nov 11, 2005, 05:05 PM // 17:05   #747
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All this talk of drawing and holding aggro makes me queasy.

In PvP the roles are reversed. The "aggro" invariably winds up going on a back-rank squishy, like a necro or monk, instead of the warriors up front.

And there's a LOT more of it, as anyone who's played against IWAY teams can attest. So, we deal with it. We get healers and protters who are actually decent, who don't have to stop and rest every 15 seconds, who understand energy management.

Enemies attacking random targets instead of all mindlessly beating on "The Tank" with gladiator's defense while "The Nookers" dropped meteor showers on them sounds like a welcome change.

Now the squishies will have to learn to defend themselves, or get competent prots.

Prot yourself. Use Distortion. Use Aegis. Snare them. Kite them. Hex them. Maybe people will start realizing how absolutely amazing necros and mesmers are?

But, for the love of God, don't whine about them.

My only concern about this patch is that they made the AI worse, by having them run from Fireballs and Ignite and such in a way that can be exploited.
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Old Nov 11, 2005, 05:07 PM // 17:07   #748
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Let my ele stand in front of lvl 24 perfect armors and let me use inferno and lava font. YEAH let me do my pitful dmg and then die. And to those that say oh just go and change strategies well you know what how bout missions are boring enough as it is but its a free skill point. I want them and now need to spend 1-2 hours doing something that used to take less than one. Umm so sad its comical how bad the ai is atm. The AI should go after ME. Its not the other way around. Otherwise we could all live peacefully and I could walk past them with no aggro.
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Old Nov 11, 2005, 05:07 PM // 17:07   #749
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Let's see...

Conjure Flame, Fire Attunement, Flare, Immolate, Mark of Rodgort, Mind Burn: unchanged.

Flame Burst (probably the best Fire Ele spell _before_ the change), Lava Font, Inferno: PBAoE now means "go away." These become even more effective deterrents than before.

Fire Storm, Meteor Shower, Searing Heat: Monsters now do the logical thing and move out of the AoE. Sounds balanced to me.

Incendiary Bonds, Meteor, Phoenix, Rodgort's Invocation, Fireball (single-target with splash): Harder to hit groups with these. It wouldn't shock me to see the AoE expanded on these or the casting time shortened slightly in subsequent updates.

Know what? I'm fine with this update in terms of PvE Fire.

If anything, Earth may have taken a bigger hit, though I'll have to playtest it. The time-worn Earthquake->Aftershock->Crystal Wave combo may be much harder to hit with if enemies "sense" Earthquake and run from it, and Eruption has the same problem as Searing Heat (enemies run away before the end effect triggers). Grasping Earth becomes a little more useful.

Air is essentially unaffected, except for Whirlwind, which may be a better setup for Aftershock than Earthquake now.

Water's AoE spells are tweaked, but their snares help make up for that in utility.

All in all, sounds like my E/N just got a lot more interesting, and I may start using the E side more than the N in practice.

Hint for the masses: knocked-down enemies have an even harder time running out of AoE attacks than snared/crippled ones do. Running enemies == hello, Hunter's Shot/Water Trident/Bull's X/Protector's Strike. My Curses Necro's going to be even more popular now.

If there's one change that'll go a long way towards pacifying the masses, delay the enemies' flight response by a second or so. This'll still give you a decent chance of hitting a group with a Fireball et al, let Fire Storm-type spells do a hair more damage, and make it seem as if enemies are going "OH CRAP, I'm being hurt, time to run" instead of being clarivoyant and running away from attacks that haven't happened yet.

Last edited by delfin42; Nov 11, 2005 at 05:11 PM // 17:11..
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Old Nov 11, 2005, 05:07 PM // 17:07   #750
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Quote:
bec i dont want that crappy looking collectors ascalon bow in my hand after playing over 700 hours...i want a perfect sundering eternal bow of fortitude...

rofl...I'd rather have the collector bow than a Sundering Eternal Bow of Fortitude....slap two junk mods on a somewhat-kind of-a little bit rare bow and it's still a junk bow.
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Old Nov 11, 2005, 05:09 PM // 17:09   #751
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Instead of two nukers take two Mez with you. =)
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Old Nov 11, 2005, 05:11 PM // 17:11   #752
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I have been in GvG battles that look less chaotic than the current state of PvE.
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Old Nov 11, 2005, 05:12 PM // 17:12   #753
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Entropius thet thing is If I wanted pvp style action I PvP and its what I do for the most part anyway. But when I just want to get my characters to the desert and get some skill points I don't want to have to spend hours doing it like right now.
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Old Nov 11, 2005, 05:13 PM // 17:13   #754
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The only problem I have with this update is that it stirred up so much anger.

Farming nerf I can handle, Running buff I like, Running from any AoE spell I'm not too sure on.

Hopefully the exploitable bugs will be removed from this, but overall if it makes the game more challenging I'm up for it.
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Old Nov 11, 2005, 05:14 PM // 17:14   #755
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Quote:
Originally Posted by Entropius
All this talk of drawing and holding aggro makes me queasy.

In PvP the roles are reversed. The "aggro" invariably winds up going on a back-rank squishy, like a necro or monk, instead of the warriors up front.

And there's a LOT more of it, as anyone who's played against IWAY teams can attest. So, we deal with it. We get healers and protters who are actually decent, who don't have to stop and rest every 15 seconds, who understand energy management.

Enemies attacking random targets instead of all mindlessly beating on "The Tank" with gladiator's defense while "The Nookers" dropped meteor showers on them sounds like a welcome change.

Now the squishies will have to learn to defend themselves, or get competent prots.

Prot yourself. Use Distortion. Use Aegis. Snare them. Kite them. Hex them. Maybe people will start realizing how absolutely amazing necros and mesmers are?

But, for the love of God, don't whine about them.

My only concern about this patch is that they made the AI worse, by having them run from Fireballs and Ignite and such in a way that can be exploited.
Ah, ok, I see. You wan't PvE to be just like PvP. FFS, go play PvP if you want gameplay like that. PvE isn't supposed to be identical to PvP.
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Old Nov 11, 2005, 05:14 PM // 17:14   #756
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nuking was the best for pve ele imo the exaustion didnt go up that high as for spikers and dmg dealt was more (AP in PvE meh)
ive been a nuker most of the game time and now im forced to change class
someone said forcing to change class from spiker to nuker
well now all nukers are forced to change their class and thats a much bigger problem than a couple of spikers changing to nukers
this update killed nukes once and for all
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Old Nov 11, 2005, 05:15 PM // 17:15   #757
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Default A-net prefer running to farming

to me this update is encouraging running ur low lvl char to droks as now u cant farm as well as u could before(im not saying u cant beacuse u can) and as they made it so they mobs get bored with u after a while this must suggest that running is now the best way to make money (and it seems a-net want u to do this)

But to me they are the same u spend hours farming griffons or run ppl to droks(in a way that is farming)

p.s. this could also be that they feel as more ppl come into running the prcies will drop so they become free (so then there will be no way of making money really quick)

it all comes back to that the richer get richer and the poor stay poor and its the rich ppl who have 3 sets of 15k and Fow armour who think this update is great

Last edited by sambotheman; Nov 11, 2005 at 05:19 PM // 17:19..
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Old Nov 11, 2005, 05:16 PM // 17:16   #758
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You know what I understand the how mesmers and necro's and how valuable other professions can be but I am getting punished for it. The simple fact is the Ai in general isn't very advanced. Making them run from every aoe just made them shittier. I mean a more intelligent ai so that a mesmer would be needed to stop ai monks from healing their teamates is a better solution. Simple fact is make the other professions more useful in PvE not nerf them.
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Old Nov 11, 2005, 05:16 PM // 17:16   #759
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Quote:
Originally Posted by GWGuru
rofl...I'd rather have the collector bow than a Sundering Eternal Bow of Fortitude....slap two junk mods on a somewhat-kind of-a little bit rare bow and it's still a junk bow.
like i said, if you want to use collectors, knock yourself out

so you mean the collectors ascalon bow (long bow version) with a perfect sundering and fortitude mod is better than a perfect Sundering Eternal Bow of Fortitude?

lmao...they're both long bows...except one looooks so much hotter...

you my friend dont know your bows...a long bow is a long bow...google it...
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Old Nov 11, 2005, 05:16 PM // 17:16   #760
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Quote:
Originally Posted by Thailii Monkey
Guild wars

why do u need to solo stuff?

U do it cause when u take a team there are always morons in it that RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO things up and stuff. + it goes faster so u wont need to farm for a whole freaking year to get 1k thats why LoL
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